Event |
A grouping of logical statements to control something. |
EVT |
A propitiatory data format which contains event definitions for a map. |
Lawful Blade |
A package/editor instance manager for SoM. |
MAP |
A proprietary text format which contains a map definition. |
MDL |
A proprietary model format storing animated (bone and vertex) objects, NPCs and enemies. |
MDO |
A proprietary model format storing static (non animated) objects and items. |
MHM |
A proprietary model format storing collision meshes for map tiles. |
MID, MIDI |
An audio format which contains sequenced notes. |
MPX |
A proprietary data format which contains a compiled map + the tiles. |
MSM |
A proprietary model format storing rendering meshes for map tiles. |
NPOT |
Non power of two, E.G. 3, 7, 15, 73. |
POT |
Power of two, e.g. 2, 4, 8, 16, 32, 64. |
PRFEdit |
Software created by John Osborne to edit PRF files. |
RMI |
An audio format which contains a MIDI + DLS Soundbank. |
Runtime |
An common pre-compiled executable, which is bundled with SoM games. |
SND |
a proprietary audio format for storing sound effects. |
SoM |
Sword of Moonlight. |
SomEx |
An extension created by Holy/Mick/m to enhance Sword of Moonlight and fix compatibility issues + bugs. |
TIM |
A texture format used to store raster, 2D bitmaps for the PlayStation and SoM. |
TXR |
A proprietary texture format used to store raster, 2D bitmaps (and mipmaps) for SoM. |
WAV |
An audio format containing PCM samples. |
CINEPAK |
A terrible video codec which old SoM developers liked to use. |
Game Root |
The install location of the game, where the folders "PARAM" and "DATA" are located. |
Editor Instance |
An installation of the SoM Editor |