Glossary

Term Definition
Event A grouping of logical statements to control something.
EVT A propitiatory data format which contains event definitions for a map.
Lawful Blade A package/editor instance manager for SoM.
MAP A proprietary text format which contains a map definition.
MDL A proprietary model format storing animated (bone and vertex) objects, NPCs and enemies.
MDO A proprietary model format storing static (non animated) objects and items.
MHM A proprietary model format storing collision meshes for map tiles.
MID, MIDI An audio format which contains sequenced notes.
MPX A proprietary data format which contains a compiled map + the tiles.
MSM A proprietary model format storing rendering meshes for map tiles.
NPOT Non power of two, E.G. 3, 7, 15, 73.
POT Power of two, e.g. 2, 4, 8, 16, 32, 64.
PRFEdit Software created by John Osborne to edit PRF files.
RMI An audio format which contains a MIDI + DLS Soundbank.
Runtime An common pre-compiled executable, which is bundled with SoM games.
SND a proprietary audio format for storing sound effects.
SoM Sword of Moonlight.
SomEx An extension created by Holy/Mick/m to enhance Sword of Moonlight and fix compatibility issues + bugs.
TIM A texture format used to store raster, 2D bitmaps for the PlayStation and SoM.
TXR A proprietary texture format used to store raster, 2D bitmaps (and mipmaps) for SoM.
WAV An audio format containing PCM samples.
CINEPAK A terrible video codec which old SoM developers liked to use.
Game Root The install location of the game, where the folders "PARAM" and "DATA" are located.
Editor Instance An installation of the SoM Editor